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Devlog
SEALWAKE (仮)
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Devlog
BUILDING ENEMY & ALLY COMBAT AI TOGETHER
August 04, 2026
by
KenjiWorks
#action, #design, #enemy, #system
THE GOAL The goal is not to make the AI perfectly intelligent. It is to make combat behaviour readable, varied and difficult to predict. THE PROBLEM WITH SIMPLE CHASE AI A basic enemy usually follows...
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BUILDING THE DUAL-BLADE COMBAT STYLE
August 04, 2026
by
KenjiWorks
#action, #design
BUILDING THE DUAL-BLADE COMBAT STYLE Designing fast ground combos, air attacks and movement-driven combat for SEALWAKE's dual-blade fighter. The dual-blade fighter is built around speed, mobility and...
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INSTANT IMPACT A DASH ATTACK BUILT FROM SHADERS & URP
August 04, 2026
by
KenjiWorks
#Action, #design
INSTANT IMPACT Building a blink dash attack through timing, material changes, camera movement and URP screen effects. This dash attack began as one of the earliest combat experiments behind SEALWAKE...
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FROM PROTOTYPE TO PARTY COMBAT Building the Ice Swordsman in SEALWAKE
August 04, 2026
by
KenjiWorks
#design
FROM PROTOTYPE TO PARTY COMBAT How an early Unity combat experiment evolved into the ice swordsman of SEALWAKE — a balanced playable role built around combo flow, enemy control and cooperation with...
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