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SEALWAKE (仮)

SEALWAKE (仮)

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Devlog

  • BUILDING ENEMY & ALLY COMBAT AI TOGETHER
    August 04, 2026 by KenjiWorks#action, #design, #enemy, #system
    THE GOAL The goal is not to make the AI perfectly intelligent. It is to make combat behaviour readable, varied and difficult to predict. THE PROBLEM WITH SIMPLE CHASE AI A basic enemy usually follows... Continue reading
  • BUILDING THE DUAL-BLADE COMBAT STYLE
    August 04, 2026 by KenjiWorks#action, #design
    BUILDING THE DUAL-BLADE COMBAT STYLE Designing fast ground combos, air attacks and movement-driven combat for SEALWAKE's dual-blade fighter. The dual-blade fighter is built around speed, mobility and... Continue reading
  • INSTANT IMPACT A DASH ATTACK BUILT FROM SHADERS & URP
    August 04, 2026 by KenjiWorks#Action, #design
    INSTANT IMPACT Building a blink dash attack through timing, material changes, camera movement and URP screen effects. This dash attack began as one of the earliest combat experiments behind SEALWAKE... Continue reading
  • FROM PROTOTYPE TO PARTY COMBAT Building the Ice Swordsman in SEALWAKE
    August 04, 2026 by KenjiWorks#design
    FROM PROTOTYPE TO PARTY COMBAT How an early Unity combat experiment evolved into the ice swordsman of SEALWAKE — a balanced playable role built around combo flow, enemy control and cooperation with... Continue reading
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