
Hi, I’m Kenji — a solo Unity game developer.
I make small, experimental games and action prototypes, mainly focused on combat feel, visual feedback, AR/XR ideas, and gameplay systems.
My current direction is compact, stage-based action games with fast combat, skill-based flow, and strong visual effects. I enjoy building gameplay from the system level up: prototyping mechanics, testing the feel in-engine, and shaping them into something playable.
Most of my projects here are experiments, prototypes, or small releases made as part of my solo development journey.
Thanks for checking out my work.