<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>SEALWAKE (仮) Devlog - itch.io</title><link>https://kenji-game.itch.io/sealwake</link><description>Lead a party through a shifting dungeon, master magic, and stop a forgotten god from awakening.</description><item><guid>https://kenji-game.itch.io/sealwake/devlog/1617345/building-enemy-ally-combat-ai-together</guid><title>BUILDING ENEMY &amp; ALLY COMBAT AI TOGETHER</title><link>https://kenji-game.itch.io/sealwake/devlog/1617345/building-enemy-ally-combat-ai-together</link><pubDate>Tue, 04 Aug 2026 21:59:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5MDYxNzE3LnBuZw==/400x224%23c/iUv5Ie.png" class="post_image"/><p>THE GOAL The goal is not to make the AI perfectly intelligent. It is to make combat behaviour readable, varied and difficult to predict. THE PROBLEM WITH SIMPLE CHASE AI A basic enemy usually follows...</p>]]></description></item><item><guid>https://kenji-game.itch.io/sealwake/devlog/1617322/building-the-dual-blade-combat-style</guid><title>BUILDING THE DUAL-BLADE COMBAT STYLE</title><link>https://kenji-game.itch.io/sealwake/devlog/1617322/building-the-dual-blade-combat-style</link><pubDate>Tue, 04 Aug 2026 21:39:10 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5MDYxNDA5LnBuZw==/400x224%23c/DKSW5m.png" class="post_image"/><p>BUILDING THE DUAL-BLADE COMBAT STYLE Designing fast ground combos, air attacks and movement-driven combat for SEALWAKE&#039;s dual-blade fighter. The dual-blade fighter is built around speed, mobility and...</p>]]></description></item><item><guid>https://kenji-game.itch.io/sealwake/devlog/1617282/instant-impact-a-dash-attack-built-from-shaders-urp</guid><title>INSTANT IMPACT A DASH ATTACK BUILT FROM SHADERS &amp; URP</title><link>https://kenji-game.itch.io/sealwake/devlog/1617282/instant-impact-a-dash-attack-built-from-shaders-urp</link><pubDate>Tue, 04 Aug 2026 20:58:01 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5MDYwNzUzLnBuZw==/400x224%23c/ggIhQw.png" class="post_image"/><p>INSTANT IMPACT Building a blink dash attack through timing, material changes, camera movement and URP screen effects. This dash attack began as one of the earliest combat experiments behind SEALWAKE...</p>]]></description></item><item><guid>https://kenji-game.itch.io/sealwake/devlog/1617270/from-prototype-to-party-combat-building-the-ice-swordsman-in-sealwake</guid><title>FROM PROTOTYPE TO PARTY COMBAT Building the Ice Swordsman in SEALWAKE</title><link>https://kenji-game.itch.io/sealwake/devlog/1617270/from-prototype-to-party-combat-building-the-ice-swordsman-in-sealwake</link><pubDate>Tue, 04 Aug 2026 20:45:33 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5MDYyMjc0LnBuZw==/400x224%23c/Zb6IfE.png" class="post_image"/><p>FROM PROTOTYPE TO PARTY COMBAT How an early Unity combat experiment evolved into the ice swordsman of SEALWAKE — a balanced playable role built around combo flow, enemy control and cooperation with...</p>]]></description></item></channel></rss>